Frequently asked questions
Nine answers that cover almost everything.
No. TradeIt is a demonstration marketplace. Balances are demo credit, no payment processor is connected, and no Steam account is required or touched.
Three ways: buy from the store, open a case, or win a battle. Everything lands in your inventory the moment it resolves — there is no trade hold.
Every item is generated with a random number inside its own range (usually 0–1). That number is the float and it decides the wear bucket: Factory New up to 0.07, Minimal Wear to 0.15, Field-Tested to 0.38, Well-Worn to 0.45, Battle-Scarred above.
A case price is derived from its contents: the sum of every item's price times its roll weight gives the expected value, and the price is set so the return rate sits between roughly 0.67 and 0.78.
min(95%, 92% / multiplier). A 2x upgrade wins about 46% of the time. A losing attempt refunds 34% of the item value as credit.
Every seat pays the same entry and opens the same pool of drops. 1v1 is a single round; 2v2 and up play three rounds. The player with the highest total value of pulled items takes every drop in the battle.
Yes. Each roll is an HMAC-SHA256 of your client seed, the round nonce and a cursor position, keyed by a server seed that is committed by hash before you play. The fair page stores past seeds and recomputes outcomes in your browser.
Instant sell pays 72% of market value for immediate credit. Listing on the player market pays more but takes time to sell — the trade-in price is the price of speed.
No. Browsing, searching and every tool page work logged out. You need an account to hold items, open cases or trade.