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Frequently asked questions

Nine answers that cover almost everything.

Is this real money?

No. TradeIt is a demonstration marketplace. Balances are demo credit, no payment processor is connected, and no Steam account is required or touched.

How do I get items?

Three ways: buy from the store, open a case, or win a battle. Everything lands in your inventory the moment it resolves — there is no trade hold.

What does the float on an item mean?

Every item is generated with a random number inside its own range (usually 0–1). That number is the float and it decides the wear bucket: Factory New up to 0.07, Minimal Wear to 0.15, Field-Tested to 0.38, Well-Worn to 0.45, Battle-Scarred above.

How is the value of a case decided?

A case price is derived from its contents: the sum of every item's price times its roll weight gives the expected value, and the price is set so the return rate sits between roughly 0.67 and 0.78.

What is the upgrade chance?

min(95%, 92% / multiplier). A 2x upgrade wins about 46% of the time. A losing attempt refunds 34% of the item value as credit.

What happens in a case battle?

Every seat pays the same entry and opens the same pool of drops. 1v1 is a single round; 2v2 and up play three rounds. The player with the highest total value of pulled items takes every drop in the battle.

Can I verify the rolls?

Yes. Each roll is an HMAC-SHA256 of your client seed, the round nonce and a cursor position, keyed by a server seed that is committed by hash before you play. The fair page stores past seeds and recomputes outcomes in your browser.

Why do I get less when I sell instantly?

Instant sell pays 72% of market value for immediate credit. Listing on the player market pays more but takes time to sell — the trade-in price is the price of speed.

Do I need an account to browse?

No. Browsing, searching and every tool page work logged out. You need an account to hold items, open cases or trade.